The Metro newspaper has made a deal to deliver location based resterant reviews through foursquare. It is really exciting, but neither side of the coin has really been explored yet as this article explains.
I have mentioned previously that I like everything in it’s place. I am a fan of dedicated services. That is, I like my photos shared through a service dedicated to providing the best photo sharing experience possible, such as Flickr. Meanwhile, I like my videos shared through a service dedicated to providing the best video sharing experience possible, such as Vimeo. I realise it’s probably a little pedantic, but it’s the way I like it.

At the same time I’m a fan of rich desktop clients (or mobile ones for that matter) and the interfaces they have to offer. For example, I love the service Google Maps provides, but I love it even more in the iPhone client. I love Wordpress, but I prefer being able to blog through Posterous (or rather, Apple Mail). A lot of the interfaces and rich clients I am seeing now (such as Posterous and Droplr) seem to want to aggregate, and host all my files themselves. Even if they share with other services, aggregators still retain a primary copy.
I ask, what’s wrong with being a delivery mechanism, an uploader? What’s wrong with being a rich client, or an interface? I would like to see the emergence of a company who understands it’s okay to be just that, and leave the hosting and sharing to those who specialise in the particular field (including short URLs people – use bit.ly).
I wonder if I’m along in this, or if there is really any merit in the idea. I leave it to you to decide.
Droplr is one of the most simple apps ever. Take a text file, an image, a video, a URL, just about anything and drag it to the Droplr icon in your menu bar. The item is uploaded to the Droplr server and a short URL is returned, displayed and automatically copied to your clipboard. Now go and paste that into an email, a tweet or wherever you’d like to share it.
This is a very simple, but brilliant idea. I like all my stuff to go to the “right places” (photos to flickr, videos to vimeo, URLs to bit.ly etc.) but the sheer simplicity of this app is great. I want to support it despite the issues I have had. Since I downloaded version 1.1.0 all has been well, so I won’t dwell on those issues.

It’s a free service, so while the shortened URLs behave as expected, images will be displayed on a page with ads, which is only fair really. The same goes for other files, though they will be displayed with a download link also. Check in on the website to see what you are using your 1GB free storage for, and to delete old files. Oh, and you can click the twitter button on your successful upload notification to instantly send your drp.ly URL to a Twitter client of your choice.
Simple, effective and brilliant. If only it would upload to the services of my choosing and return a short URL to that. I will only find out over time how much I will end up using it.
HTML5 – what’s the story? I’ve had a couple of posts about its adoption recently but I have never really said what it’s all about. Here is my attempt to sum it up.
Essentially HTML5 is the latest revision of HTML – “the language of the web”. It was designed to reduce the requirement for proprietary technologies like Adobe Flash, Microsoft Silverlight and the like. The question has been how is it going to gain traction? I’d like to explain why as well.
The release of the iPhone in 2007 was the start in many ways. Apple has so far refused to allow Flash on the iPhone which has broken it’s compatibility with some websites including YouTube (thus the included YouTube app). Flash has been long regarded as one of the greatest causes of crashes on any given computer and it’s very CPU heavy which leads to issues of slowness, heat and battery life. Additionally Apple don’t want to give up control of the iPhone by allowing Flash apps when they have their own answer to third party control; the App Store. This meant that many web developers had to find a way to make their content readable by one of the quickest growing web sectors; mobile.
The main use for Flash is to share video online. It’s not one-click simple to download the source and it plays in all modern browsers. YouTube is a good example of a hugely popular website built on Flash. Recently it has provided the option of opting in to a beta program to use HTML5 instead. Such a huge and popular website offering HTML5 will certainly do a lot for it’s credit, and help other web apps on their way to supporting it. The very fact that YouTube is toying with another technology at all is interesting.
YouTube hope the move will provide more accurate scrubbing, lower CPU overhead, quicker loading, less crashing and most of all, better compatibility across all devices. Of course, YouTube is owned by Google, so it will be interesting to see if other Google services begin to use HTML5 also since video/animation is only one aspect of what HTML5 has to offer.
Other online video services such as Vimeo are also now offering the option of HTML 5 over Flash, however it’s not a cold turkey move. HTML5 still has a few limitations such as not allowing full-screen video. Also both YouTube and Vimeo are currently unable to offer it as an option for embedded or ad supported videos. HTML5 video also requires browser and H.264 support, which counts out the older machines on the web and outdated OS’/browsers.
Overall, it’s generally agreed that HTML5 will eventually be able to overtake Flash as the standard for online video, and will open doors to mobile platforms, over-all compatibility and faster browsing experiences. It’s not fully baked yet, but it’s making waves and gaining traction in some very public ways.
Talking of noticing YouTube has added HTML5 support… so has Vimeo!
Before anyone notices, the embedded videos (such as the one I just posted) will still use Flash. Only videos viewed on Vimeo.com.
As sad as it makes me to admit it, I can’t get it to work. YouTube seems to be working fine, but the Vimeo player will load the preview image, then when I click play it just sits there. You can see what I mean in the video below.
UPDATE: Brad let me know there was a couple of crossed wires, but it’s all fixed now. Ignore this video.
In the mean time, I will assume it’s simply the extra load. The Staff Blog does say it will be buggy and they are working on it. Features listed are:
• The player loads right away — no more spinning butterfly thingy
• You can jump anywhere in the video, without having to wait for it to buffer
• Smoother, less jumpy playback (we hope)
Can’t wait ’till it works, but am happy to see this launching everywhere. I guess the iPhone is winning battles after all.









